Posts filed under 'Python'

New Maya books, nCloth, and Python

I finally finished tech-editing “Maya Visual Effects: The Innovator’s Guide” by Eric Keller, and “Mastering Maya 8” by various authors.

I think Eric’s guide is really good and will be a staple VFX book. The Mastering Maya guide has a few great chapters especially one on nCloth, the new cloth in Maya. I got to play with nCloth a lot. My 64-bit machine handled it no problem. nCloth is really just a soft body with springs. However the new spring solver for nCloth doesn’t stretch as far as normal springs and you can manage the bend falloff and damping so the cloth can go from thick to thin-acting in just a few seconds. It’s really nice.  Some really cool cloth constraints too called nConstraints. Anyway wait till the book comes out.

in Maya 8.5, Python support has been added. I haven’t had much time to tinker with this yet, but it’s a good idea to have Python directly in Maya. I’m going to start playing with it tonight.

January 28th, 2007


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